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   <div id="projectname">benny-sdl-classes
   
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   <div id="projectbrief">Benny&#39;s assorted SDL game classes. Does exactly what it says on the can.</div>
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<div class="title">ParticleSystem Member List</div>  </div>
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This is the complete list of members for <a class="el" href="class_particle_system.html">ParticleSystem</a>, including all inherited members.<table>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a9775f7b0878b5dc0078dab380bbd0b78">add_particle</a>(Sint16 X, Sint16 Y, double XVEL, double YVEL, int AGEDIE)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#aa3fc6489c0b6f171e1e24c7d26ca5e20">add_particle</a>(Sint16 X, Sint16 Y, double XVEL, double YVEL, double XACC, double YACC, int AGEDIE)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a7c68610482c5265dea07c06cbd3ffadf">add_particle</a>(Vec2D POS, Vec2D VEL, int AGEDIE)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a601c0cd07c11e284c3574098d9bfe507">add_particle</a>(Vec2D POS, Vec2D VEL, Vec2D ACC, int AGEDIE)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#abef422e15aaf9df9bd11b773255a6bfc">countParticles</a>()</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#adc68e6d61cb7381147de95614c6ea3fa">delete_in_box</a>(const SDL_Rect &amp;delbox)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#aa61c88cc5efe4850c9a2aa8641223c56">delete_in_box</a>(const Box &amp;delbox)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a2f39b6888dfcf40c65ab01f9ae92fff5">draw_object</a>(SDL_Surface *screen, SDL_Rect camera)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a3a21e4b4a5a7e335507acdd422ac4183">load_sprite</a>(const char *path)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a9028ec8023c61773dd4a668c3ad8cc26">ParticleSystem</a>()</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a58856345afe15ca99c609a1c15264ffb">set_colourmode</a>(bool mode)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a8a1927d22cd0c971b373ca48327e5d17">set_dimensions</a>(Uint16 w, Uint16 h)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a5167225ca689c04e042349bace09f9a5">set_endcolour</a>(int r, int b, int g)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#ad8463c0c458a7b4130abde5600222d00">set_endcolour</a>(SDL_Colour colour)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a7a30993e2953aaffc248cdc300719311">set_height</a>(Uint16 h)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a35c8e94d3741c4e5e4bdf916ba694969">set_startcolour</a>(int r, int b, int g)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a979e7e658033035ebfef2cea9bb5328a">set_startcolour</a>(SDL_Colour colour)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a3caf199d39b55d87cb3f52e3e0eb4951">set_width</a>(Uint16 w)</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a35f6dd5d12f02441c8bcaf77f2a2f5cf">tick</a>()</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_particle_system.html#a6bc725349a763b9d6817950cde16a93f">~ParticleSystem</a>()</td><td><a class="el" href="class_particle_system.html">ParticleSystem</a></td><td><code> [virtual]</code></td></tr>
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